Tuesday, September 30, 2008

Stage 1 & 2 of the Journey



Vogler, Christopher. Vogler, Christopher. “Book Two: Stages of the Journey.” The Writer's Journey. Third. Studio City, CA: Michael Wiese Productions, 1998. 83-105.

Summary:

The Ordinary World –

1)Pre-story Basic:
a.The title is important in attracting the audience’s interest.
b.The prologue gives the back-story, lets the audience know what kind of movie or story it will be, or starts the story with a bang and lets the audience get adjusted.

2)Setting up the story:
a.The opening image
i.Meant to attract the audience, set up the ordinary world, and show where the story is going to go.
ii.Lets the hero make an entrance, introduce themselves, and relate with the audience.
b.The initial moments are very important in setting the scene for the reader. It is important to conjure up familiar moods, images, comparisons, or metaphors so that the story relates to the reader’s life.

3)The Ordinary World:
a.Contrasts with the world that the journey takes the hero to.
i.Shows the hero’s back-story.
b.Usually has foreshadowing.
c.Sets up a series questions for the audience to ask about the hero.
d.Humanizing the hero
i.The Ordinary World lets the audience see the hero’s inner and outer problems; show what they are lacking, or how they are flawed/wounded.
e.Informs the audience that something is in jeopardy.
f.Sets up themes.

The Call to Adventure –
1)There is an inciting incident which causes the hero to stray from their Ordinary World.

2)Kind of Calls:
a.Synchronicity, Temptation, Herald, Reconnaissance (Villain), Disorientation, Lack or Need, No More Options, Warnings – Negative, Multiple Calls

3)Establishes the kind of Heros:
a.Reluctant
i.Refusal of the call.
b.Willing
c.Gung-ho
i.Go after adventure.

Reaction:
Before reading this book I never noticed the call to adventure, but it makes sense to have it. Without it, the hero’s journey would just seem like his normal life, and by no means an epic journey of change. This reading has made me realize how important setting the scene is, especially in creating an identity for the hero.

Questions:

1)How do multiple calls to adventure make you feel about the hero? Does it create a sense of immediacy/importance to the issue, or make you feel like the hero is kind of cowardly?

2)What kind of effect does a story gain, or lose from having the ordinary world show up later?

Vocabulary:
Synchronicity

2 comments:

Kathleen "Kat" Robinson-Malone said...

Silke,

Love your blog. The graphics are amazing.

Bradlece said...

2. A story gains a sense of excitement and suspense from having the ordinary world at another part of the story. It loses a sense of relating to the audience.